You gain proficiency with four weapons of your choice. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. It only takes a minute to sign up. So if a player playing an Elf martial character who already gains martial weapons through the class, can swap the 4 weapons (longsword, shortsword, shortbow, longbow) for 4 tools. This feat extends proficiency with a normal weapon to all those that resemble it. Are you ready to become proficient with multiple weapons? Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. The exotic weapon is defined in your background. Its a little untidy, esp. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Add a new light switch in line with another switch? Connect and share knowledge within a single location that is structured and easy to search. Two-Weapon Fighting Style 5e When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Feats 5e. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Is there a way for a Rock Gnome Artificer to have double proficiency with Tinker's Tools? Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. For rules governing proficient use of weapons, see, *Only one-handed simple, **only light and heavy blades in the military class, Arena Training grants any 2 weapons and all other weapons count as Improvised Weapons, Club, dagger, quarterstaff, shuriken, sling, spear, *Cavalier and Blackguard subclasses grant military ranged, Dagger, hand crossbow, sling, short sword, Thief subclass: shortbow, Scoundrel subclass: shuriken, *Only light and heavy blades in the military class, Dagger, quarterstaff, *Bladesinger subclass grants all weapons. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. This means that, against the vast majority of enemies, Arthur can only miss if he rolls a 1 (since that's an automatic miss). Find out more on the DMs Guild. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. However, this is usable 1/rest, only lasts a minute, and requires an action to activate. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. If so then the Weapon Master feat is the choice for you! In contrast, a ranged weapon can be useful to attack a target from a distance. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). document.getElementById("comment").setAttribute( "id", "a5d92c6f756018fe661cdc689e15b12d" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. A high level character will likely have a stat bonus of +5, and a proficiency of +5 or +6, and may have a +2 or +3 weapon -- that adds up to about a +13 to hit. Lets dive into this feat to find out. Special: You can take this feat more than once. A melee weapon can be useful to attack a target within 5ft of you. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. You gain proficiency with four weapons of your choice; So let's say you are proficient in martial weapons and you decide to also become proficient in longswords. Should You Take This Feat? This feat doesnt provide any unique or mechanical buffs, and most classes are proficient with the most optimal weapons for their class anyway, so the desire to take this feat is extremely low. But I was hoping that there was something like, all attacks deal x2 Proficiency Damage for this turn, 1/rest, so the "Arthur the Archer" example wouldn't effect his to hit chance just the damage he deals IF he hits. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). The two categories are simple and martial. In the core rules, that is limited to the Fighter and the Barbarian. Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it. Increase your Strength or Dexterity score by 1, to a maximum of 20. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Choose four weapons you're proficient with. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Thanks for taking the time to feedback on these! damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! This article is about the feat. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. (Check out Esquiels Guide to Magic Weapons if you need some!). When you take this feat, choose any one weapon. Benefit: You are considered proficient with all improvised weapons that resemble the chosen weapon (DM's judgment). Snap up this epic adventure on the DMs Guild for just $10. Barbarians, bards, clerics, druids, fighters, paladins, and rangers automatically start with it. Those classes are: barbarian, fighter, paladin, and ranger. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Using Light Crossbow in 5e & How It Compares to Other Ranged Weapons. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Weapon Master The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Manage all your favorite fandoms in one place! Multiclass into a class that grants them when multiclassing Given 5e's bounded accuracy, doubling proficiency on an attack would be overpowered. Your character's race as well as their subclass (many of the cleric class's divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra . Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. A die is expended when you use it. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. D&D 5e incorporates the concept of 'bounded accuracy', which means that numerical bonuses to attack rolls in particular are rare, and fairly small. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Net Martial Ranged Weapon Cost: 1 gp Weight: 3 lbs. Flail Master: I like the disregard shield bonus once per round mechanic. Today, we're going to be taking a deep dive into everything good, bad, and interesting about nets in D&D 5e . Benefit: You gain proficiency with a single weapon of your choice. Are you ready to master all the weapons? Powered by WordPress & Theme by Anders Norn. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. How balanced is this homebrew flavor modification to the Kensei Monk subclass? On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Which should be the dominant model here. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. Can we keep alcoholic beverages indefinitely? I LOVE THIS ADVENTURE!. Characters without this proficiency are at a disadvantage with these weapons, take twice as long to reload, and expand the critical failure range to . New weapon properties are not for everyone, it seems! Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. This guide will hopefully prove to you that this feat is still a viable option for most classes looking to increase their combat prowess. Every melee weapon in 5e uses Strength as the default, but Finesse weapons give you the option to use Dexterity instead. If you're looking for proficiency in a specific weapon, first look for a similar feat that likewise gives you proficiency along with additional benefits. Choose four weapons you're proficient with. For rules governing proficient use of weapons, see weapon proficiency. Youre already proficient in both simple and martial weapons. Is there a difference between "damage equal to one roll of your Martial Arts die" and "damage equal to your Martial Arts die"? (My rent-paying projects all involve tourism so Ive basically been unemployed since March. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Got my knowledge enhanced regarding the weapons feat and their creation. We have a Greatsword (2d6, 19-20/2 . The result was 19 new weapon qualities that meant no single weapon was exactly the same. How is the merkle root verified if the mempools may be different? If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. How do you gain martial weapon proficiency in 5e? The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. The Morningstar feat looks to me like good place for the war pick to me as well. Is It Really Worth It? And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Weapon Master (as amended in the PHB Errata ): You gain proficiency with four weapons of your choice. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. . The exotic weapon is specified in your class description. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. The Weapon Master feat is a 5E D&D feat that gives a +1 DEX/STR ability score improvement and added proficiency in 4 weapons of the players choice from the simple or martial weapons groups. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Certain weapons and fighting styles require you have a feat that makes you proficient in them. Even without that, it's pretty easy to hit. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Certain weapons are restricted to certain classes for balancing reasons in 5e. You can use this trait once per combat for each weapon you choose. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Skip to Content. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. The only ways to be proficient with an exotic weapon are: The exotic weapon is specified in your race description. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. My opinion of the best subclasses from each class that gets martial weapon proficiency for this feat (not best in general) are as follows: A pike is a military two-handed melee weapon in the polearm and spear weapon groups. Most people can use simple Weapons with Proficiency. Weapon Proficiency Your race, class, and feats can grant you Proficiency with certain Weapons or categories of Weapons. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Dual Wielder Feat 5e You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Special You can gain Exotic Weapon Proficiency multiple times. You gain one superiority dice to fuel your known maneuvers, which is a d6. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. A cleric that is looking for proficiency with several martial weapons could also take this feat if he/she so wished. Let's stay in touch! Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. rev2022.12.11.43106. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. not reliant on rolling a 19 or 20 etc.). UPDATE. Weapon Proficiency (Feat) View source This article is about the feat. +1 Strength or Dexterity, 4 additional weapon proficiencies Buff, Combat Wood Elf Magic Xanathar's Guide to Everything . Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. There are three ways, and only two guaranteed. Prerequisites: proficiency with martial weaponsYou have practiced until you have epic skill with a variety of weapons, providing the following benefits: https://www.dandwiki.com/w/index.php?title=Weapon_Lord_(5e_Feat)&oldid=1422832. You have practiced until you have epic skill with a variety of weapons, providing the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. Rocking and rolling with Ragnar and Rollo. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. The name of the feat makes it sound like it's for martial classes, but it seems this feat is useless for them if they don't stack. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. If youre looking for additional weapon proficiencies, consider multiclassing into a class that will grant you them. Fencing Master: Is it too much like the Duelist subclass? Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! What Benefit Can You Actually Gain From This? Weapon Proficiencies Firearms Proficiency. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! How would it combine with that subclass and the Defensive Duelist feat? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Youve Got to Roll With It was published in the national broadsheet, The Independent. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. If he had met some scary fish, he would immediately return to the surface. Blade mastery If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. The natural attacks of beasts are not made using simple or martial weapons. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Great Weapon Master lets a character take a -5 to hit with a heavy weapon in exchange for +10 damage. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. [MME:21] A pike 5e has hit, so a character wielding it can make attacks other than opportunity attacks on enemies either 1 or 2 squares away. The Weapon Master feat allows you to increase your Strength or Dexterity score by 1 (up to a max of 20) and allows you to gain proficiency with up to 4 weapons, which can be simple or martial weapons such as Greatsword, Greataxe, Warpick, Sling, Heavy Crossbow, Light Crossbow and anything else on either list. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Swashbuckler Thats the one I meant. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. From level 5 to level 8, it is +3. Over the past few years since 5e was released, Ive really started getting back into it. Journeys Through the Radiant Citadel: Review & Ratings! How many transistors at minimum do you need to build a general-purpose computer? Spear Master if you check my design notes here, youll see Ive covered this point. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Pimp out your player character with 9 new weapon feats for 5e D&D, including Axe Master, Fencing Master, Flail Master, Knife Thrower and Sword Master. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Are peoples' competencies really as flat in D&D 5e as its math suggests? *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. There is no such official feat. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Even the Boons, which are 20th level godlike rewards, that give such high bonus (like +20 to hit with Peerless Aim), are only usable once per rest. Perhaps in your world there are some unique weapons that require additional or unique proficiency to use effectively, such as Firearms or exotic weapons; you could take this feat and acquire those proficiencies for such weapons. Each time you take the feat, it applies to a new type of weapon. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? A high level character will likely have a stat bonus of +5, and a proficiency of +5 or +6, and may have a +2 or +3 weapon -- that adds up to about a +13 to hit. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. These tools can be used on any type of heavy weapon typically mounted on a Spelljamming vessel. A Proficiency Bonus is a bonus stand number that increases every four levels that displays your progress in a particular skill. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. How do you get exotic weapon proficiency in 5E? My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. After each 4-level advancement, the proficiency bonus is increased by 1, and the maximum level you can reach is level 20 with a maximum Proficiency . Improvised Weapon Proficiency [General] You are skilled at using unconventional items as weapons. ScuroNotte Explorer Nov 21, 2020 #1 You can swap out armor or a weapon for a weapon or tool. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Is it Unearthed Arcana or in a book? As a reaction, when you fail an attack roll, you can use your reaction to add your proficiency bonus to the result of that attack. Dont miss the latest epic adventure by Hipsters & Dragons! List of Melee Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Battleaxe Flail Glaive Greataxe Greatsword Halberd Lance Longsword Maul Morningstar Pike Rapier Scimitar Shortsword I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. You gain proficiency with four weapons of your choice. Gaining a few bonuses or effects along the way. We've written in the past about gaining feats and how they work. +1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action. Pimp out your player character with 9 new weapon feats for 5e D&D, including Axe Master, Fencing Master, Flail Master, Knife Thrower and Sword Master. For example, if youre a rogue and youre looking for some proficiencies with crossbows and a slight stat bonus to your Dex, you could take this feat. You regain your expended superiority dice when you finish a short or long rest. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. How does the Chameleon's Arcane/Divine focus interact with magic item crafting? The closest thing to what you're asking about is the Oath of Devotion Paladin's Sacred Weapon ability, which allows them to add their Charisma modifier to attack rolls. Duergar Weapon Proficiency (4e Feat) Goblin Weapon Proficiency (4e Feat) 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other. Hebrews 1:3 What is the Relationship Between Jesus and The Word of His Power? But in terms of balance with existing material, such a feat cannot be balanced. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls . And I think I came back with something better. In the United States, must state courts follow rulings by federal courts of appeals? You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. D&D 5e incorporates the concept of 'bounded accuracy', Help us identify new roles for community members. This feat may not provide you with a big buff after taking it, but it does have its uses. Proficiency in Martial Weapons Needs More Nuance. You will be also able to sort the list as you want. Why do quantum objects slow down when volume increases? Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? A die is expended when you use it. Not sure what I confused it with. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Elegant solutions to better combat. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Then reduce the number of maneuver to dice to 1. So how does this stack up in a practical way at the table? in the Players Handbook, as an optional way of making your weapon choice mean something? Swashbucklers, youre welcome! A 5e Wizard does not get to include their Proficiency in Greatsword attacks unless they have proficient from feats or racial features. Bored of daggers of venom, flame tongues and vicious blades? A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Theres not a lot to dive into with this feat; even at a glance most seasoned players will turn to other feats unless theyre looking to add some unique flavor to their character. Proficiency with any one martial weapon also requires only 1 rank's worth of skill points. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You gain one superiority dice, which is a d6. Each time you select this feat, choose another weapon.[PH:201][HotFL:319][HotFK:321]. I will be looking for some more articles on your site thanks for this lovely post. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Can virent/viret mean "green" in an adjectival sense? (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? From level 1 to level 4, it is +2. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Of course if you play max. Players Handbook: Telekinetic- Because at high levels, everyone who's planning on using a weapon to fight has to have this feat. Start play in a class that gets them This is by far the fastest and easiest way. Use of Downtime to Train in the weapon. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. This online application will allow you to list and filter all the DnD 5e Feats with severals options. So, do you like these? What you're asking about is an always-on bonus to attack rolls that starts at +2 and scales up to +6. Design Notes: Theres a bit of confusion over the spear in the official rules for me. 0wlington 8 yr. ago How does the ability to cast healing spells affect a monster's CR? How to make voltage plus/minus signs bolder? While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! I may well come and finish the job over time. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. *Plus Blinding Strike and Disabling Strike from this list. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Hi, I'm Duncan. Each foot you swing costs one foot of movement. You have practiced extensively with a variety of weapons, gaining the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. Since AC much over 20 is rare, that means a high level fighter has a high chance of hitting pretty much anything already. He need not select it. This feat is almost always overshadowed by an alternative. No, there is no equivalent of "expertise" for attack rolls (or saving throws). *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Also available on Fantasy Grounds. Plus one superiority die alone is a bit underwhelming. There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. A Gladiator feat that combines trident and net would be really cool! Does integrating PDOS give total charge of a system? Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up. 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